T = (-1, 1)
Q = (2, 3)
N = (-2, 3)
h = Line(N, Q)
lengte = 3 (slider from 0 to 5, step 0.1)
A = (17, 1)
O = (4, 1)
f = Circle(O, lengte)
g = Line(O, A)
E, F = Intersect(f, g)
hoek = 0.7853981633974483 rad (slider from 0 to 180°, step °)
V = (-2, -1)
U = (0, -1)
U' = Rotate(U, hoek, V)
α = Angle(U, V, U')
veelhoek1, t, n_1, q_1 = Polygon(N, Q, T)
c = Circle(O, t / 2)
Z = Intersect(c, g, 1)
O' = Rotate(O, α, Z)
s = Line(Z, O')
a = Line(O, s)
e = Line(F, a)
k = OrthogonalLine(Z, g)
i = OrthogonalLine(T, h)
B = Intersect(i, h)
j = Segment(T, B)
p = Circle(Z, j)
C, D = Intersect(p, k)
l = Line(D, g)
C_1 = Intersect(e, l)
j_1 = Ray(C_1, O)
D_1 = Intersect(s, j_1)
k_1 = Line(D_1, g)
F_1 = Intersect(e, k_1)
E_1 = Intersect(k_1, a)
stap = 17 (slider from 0 to 17, step 1)
β = Angle(O, Z, O')
r = Segment(O, Z)
B_1 = Intersect(a, l)
b = Segment(O, B_1)
A_1 = Intersect(s, l)
d = Segment(A_1, Z)
g_1 = Segment(C_1, B_1)
h_1 = Segment(B_1, A_1)
veelhoek2, m, n, q, p_1 = Polygon(F_1, F, O, E_1)
i_1 = Segment(C_1, O)
l_1 = Segment(D_1, F_1)
γ = Angle(F_1, E_1, O)
δ = Angle(Z, O, E_1)
m_1 = Segment(O, D_1)
r_1 = Segment(Z, D_1)
veelhoek3, z_1, o_1, b_1, a_1 = Polygon(Z, O, B_1, A_1)
ζ = Angle(U, V, U')
f_1 = Segment(C_1, F)