A = (-4, 3)
gelijk = 3 (slider from 0 to 5, step 0.1)
B = (15, 3)
verleng = 4 (slider from 0 to 5, step 0.1)
I = (-8, -2)
J = (-5, -2)
i_1 = Segment(I, J)
K = (-8, -3)
L = (-5, -3)
j_1 = Segment(K, L)
M = (-8, -4)
N = (-5, -4)
k_1 = Segment(M, N)
l_1 = Segment(I, J)
m_1 = Segment(K, L)
n_1 = Segment(M, N)
O = (-8, -5)
P: (-6.5, -5)
q_1 = Segment(O, P)
Q = (-5, -5)
r_1 = Segment(P, Q)
s_1 = Segment(O, P)
c = Circle(A, gelijk)
h = Line(A, B)
C = Intersect(c, h, 1)
D = Intersect(c, h, 2)
i = OrthogonalLine(A, h)
E = Intersect(c, i, 2)
d = Circle(D, verleng)
F = Intersect(d, h, 2)
j = Line(F, i)
k = Line(E, h)
G = Intersect(j, k)
l = Ray(E, D)
H = Intersect(j, l)
f = Segment(C, E)
g = Segment(E, A)
m = Segment(E, D)
n = Segment(D, H)
p = Segment(G, F)
q = Segment(F, H)
r = Segment(F, D)
s = Segment(D, A)
t = Segment(A, C)
e = Segment(C, H)
f_1 = Segment(E, G)
g_1 = Segment(E, A)
h_1 = Segment(E, C)
R = Point(f)
p_1 = Segment(R, G)
S = (-2, -4)
T = (-1, -4)
t_1 = Segment(S, T)
U = (0, -4)
a_1 = Segment(T, U)
V = (1, -4)
b_1 = Segment(U, V)
α = Angle(A, R, D)
β = Angle(A, R, C)
γ = Angle(A, C, R)
δ = Angle(A, D, R)
ε = Angle(D, R, G)
ζ = Angle(H, D, F)
η = Angle(D, H, F)
θ = Angle(A, E, A)