boogaf = 6.8 (slider from 0 to ((2 * π) * straal), step 0.1)
A: (-9, -14)
straal = 3 (slider from 0 to 5, step 0.1)
b: ((2 * straal) * sin(boogaf / ((2 * straal))))
c = Circle(A, straal)
B = Point(c)
q = Circle(B, b)
F, G = Intersect(c, q)
d = CircleArc(A, B, G)
g = LineBisector(G, B)
f = Segment(G, B)
D = Intersect(g, f)
E = Intersect(d, g, 1)
h = Segment(D, E)
j = Segment(B, E)
k = Segment(D, B)
β = Angle(E, D, B)
p = CircleArc(A, B, E)
i = Segment(E, G)
l = Segment(G, D)
e = CircleArc(A, E, G)
α = Angle(E, D, G)
m = Segment(B, F)
n = LineBisector(B, F)
C = Intersect(p, n, 1)
s = Segment(B, C)
t = Segment(C, F)
H = Intersect(n, m)
f_1 = Segment(H, C)
g_1 = Segment(B, H)
h_1 = Segment(H, F)
c_1 = CircleArc(A, B, C)
d_1 = CircleArc(A, C, F)
γ = Angle(C, H, F)
δ = Angle(C, H, B)