getal3 = 2 (slider from 0 to (4.9 * i), step 0.1)
getal1 = 5 (slider from 0.1 to 5, step 0.1)
getal2 = 3.5 (slider from getal1 / 2 to getal1, step 0.1)
E = (2, 6)
c = Circle(E, getal1 - getal2)
B = Point(Circle[E, getal2])
h = Ray(B, E)
E_1, A = Intersect(c, h)
i = Segment(E, A)
G = (2, 4)
e = Circle(G, i)
F = Point(Circle[G, ((Div[getal3, i] + 1) * i)])
k = Segment(F, G)
I = Intersect(e, k)
f = Segment(B, E)
d = Circle(G, ((Div[getal3, i] + 1) * f))
l = Line(F, G)
H_2 = Intersect(d, l, 2)
C = (2, 5)
D_1 = Point(Circle[C, getal2])
g = Segment(C, D_1)
D = (2, 1)
G_1 = Point(Circle[D, getal3])
j = Segment(D, G_1)
H = Intersect(d, l, 1)
m = Segment(H, G)
K = (2, 2)
L = Point(Circle[K, ((Div[getal3, i] + 1) * g)])
n = Segment(K, L)
N = (2, -1)
J = Point(Circle[N, ((Div[n, j] + 1) * j)])
q = Circle(G, (2 * i))
r = Circle(G, (3 * i))
s = Circle(G, (4 * i))
M_1 = Intersect(q, k)
O = Intersect(r, k)
P = Intersect(s, k)
t = Circle(G, f)
c_1 = Circle(G, (2 * f))
d_1 = Circle(G, (3 * f))
e_1 = Circle(G, (4 * f))
Q = Intersect(t, m)
R = Intersect(c_1, m)
S = Intersect(d_1, m)
T = Intersect(e_1, m)
f_1 = Circle(K, f)
g_1 = Circle(K, (2 * f))
h_1 = Circle(K, (3 * f))
k_1 = Circle(K, (4 * f))
U = Intersect(f_1, n)
V = Intersect(g_1, n)
W = Intersect(h_1, n)
Z = Intersect(k_1, n)
p = Segment(J, N)
p_1 = Circle(N, j)
q_1 = Circle(N, (2 * j))
r_1 = Circle(N, (3 * j))
s_1 = Circle(N, (4 * j))
B_1 = Intersect(p_1, p)
C_1 = Intersect(q_1, p)
F_1 = Intersect(r_1, p)
H_1 = Intersect(s_1, p)
E_2 = (2, 6)
c_2 = Circle(E_2, getal1 - getal2)
B_3 = Point(Circle[E_2, getal2])
h_2 = Ray(B_3, E_2)
E_3, A_1 = Intersect(c_2, h_2)
i_1 = Segment(E_2, A_1)
f_2 = Segment(B_3, E_2)
C_3: E
D_2 = Point(Circle[C_3, getal2])
g_2 = Segment(C_3, D_2)
D_3: C
G_2 = Point(Circle[D_3, getal3])
j_1 = Segment(D_3, G_2)
K_1: G
L_1 = Point(Circle[K_1, ((Div[getal3, i_1] + 1) * g_2)])
n_1 = Segment(K_1, L_1)
M = (2, 0)
J_1 = Point(Circle[M, (Div[n_1, j_1] * j_1)])
p_2 = Segment(J_1, M)
p_3 = Circle(M, j_1)
q_2 = Circle(M, (2 * j_1))
r_2 = Circle(M, (3 * j_1))
s_2 = Circle(M, (4 * j_1))
B_2 = Intersect(p_3, p_2)
C_2 = Intersect(q_2, p_2)
F_2 = Intersect(r_2, p_2)
H_3 = Intersect(s_2, p_2)