U: (11, 3)
V = (12, 3)
U'_{1} = Mirror(U, V)
d = Semicircle(U, U'_{1})
V' = Mirror(V, U)
U' = Point(d)
V'_{1} = Mirror(V, U')
N = (-3, -1)
O = (1, 0)
P = (-2, 2)
k = Line(P, O)
l = OrthogonalLine(N, k)
A = Intersect(l, k)
T = (-2, 5)
j = Line(T, P)
Q = (0, 4)
i = Line(Q, O)
veelhoek1, p_1, n_1, o = Polygon(N, O, P)
α = Angle(V', V, V'_{1})
A_1 = (10, 0)
stap = 0 (slider from 0 to 30, step 1)
veelhoek2, q_1, p_2, o_1 = Polygon(P, O, Q)
veelhoek3, t, p_3, q_2 = Polygon(P, Q, T)
l_1 = OrthogonalLine(P, i)
G_1 = Intersect(l_1, i)
m_1 = Segment(P, G_1)
Z_{1} = (3, 0)
f: y = y(Z_{1})
c = Circle(Z_{1}, n_1 / 2)
B_1, C_1 = Intersect(c, f)
Z' = Rotate(Z_{1}, (-α), C_1)
β = Angle(Z', C_1, Z_{1})
g = Ray(C_1, Z')
h = OrthogonalLine(Z_{1}, f)
r = Segment(N, A)
s = Circle(Z_{1}, r)
D_1 = Intersect(s, h, 2)
a = Line(D_1, f)
E_1 = Intersect(a, g)
b = Line(Z_{1}, g)
F_1 = Intersect(a, b)
veelhoek4, z_1, c_1, e_1, f_1 = Polygon(Z_{1}, C_1, E_1, F_1)
d_1 = Circle(E_1, p_2 / 2)
I_1 = Intersect(d_1, g, 2)
g_1 = Line(I_1, a)
h_1 = OrthogonalLine(I_1, g)
k_1 = Circle(I_1, m_1)
J_1 = Intersect(k_1, h_1, 2)
i_1 = Line(J_1, g)
K_1 = Intersect(f, i_1)
j_1 = Ray(K_1, E_1)
L_1 = Intersect(g_1, j_1)
r_1 = Line(L_1, g)
M_1 = Intersect(f, r_1)
N_1 = Intersect(a, r_1)
veelhoek5, c_2, m_2, n_2, e_2 = Polygon(C_1, M_1, N_1, E_1)
γ = Angle(C_1, M_1, N_1)
s_1 = OrthogonalLine(Q, j)
O_1 = Intersect(s_1, j)
t_1 = Segment(O_1, Q)
d_2 = Circle(N_1, q_2 / 2)
P_1 = Intersect(d_2, r_1, 2)
a_1 = Line(P_1, a)
b_1 = OrthogonalLine(P_1, r_1)
f_2 = Circle(P_1, t_1)
Q_1 = Intersect(f_2, b_1, 2)
g_2 = Line(Q_1, r_1)
R_1 = Intersect(f, g_2)
h_2 = Ray(R_1, N_1)
S_1 = Intersect(a_1, h_2)
i_2 = Line(S_1, r_1)
T_1 = Intersect(a, i_2)
U_1 = Intersect(f, i_2)
veelhoek6, m_3, u_1, t_2, n_3 = Polygon(M_1, U_1, T_1, N_1)
δ = Angle(C_1, U_1, T_1)
Z = (-4.3737958012308455, -2.469624898355333)